Thank you Keith Rispin for organizing such an inspiring event
this week! Keith brought us together to learn from the incredible John Harris, a retired SD 35 educator about creating simulations and games with our learners.
The projects shared were astonishing! As John clicked from published site to published site, I would assume that the contents were “professionally” crafted. The simulations were engaging, student-focused and the learning was explicit. Students in grades 5 – 8 created them all! But, the most profound thing that I noticed as I listened and observed, was John’s focus on the learning and the opportunities – not the technology. I asked what was used to make some of these simulations, and the response came quickly from both Lorrie and John – Flash. But, as quickly as it was mentioned, we moved on. It was the least important detail!
I LOVED that. So often, my Professional Development as of late has centered around learning or teaching to the tool or app. We “train” or “orient” our students in computer labs or on devices. Yet, this gifted teacher knew that if I was genuinely interested in learning this tool, I could Google for more information if I chose. But, he also knew that I probably would not be training my students in Flash – the most authentic learning experience I could offer my students would be to present a real-world problem and suggest a tool that might help in student designs – maybe Flash. Our learners pick up these tools faster than we can teach them, they are more experimental and scientific in their discovery of how to make the tool work for them, and they are braver and more creative in their use of the tools we share with them. This was a great reminder to teach what is most important – the students, not the technology!
John Harris emphasized the importance of being a good generalist. He tells us that no teacher knows more than all of the students. Teachers must be astute analyzers of student potential, and help slot students into areas that they will be successful. He recommends that we leverage the power of parent knowledge and get them to help develop a component of a project. The skills that John suggests that teachers develop are:
- Project development
- Learn ways to divide project tasks among kids
- Create incentives for students to learn the tools themselves
- Draw on community resources
John describes 21st Century Learning as self-learning: the ability to define what you need to learn and engaging in learning by using various online tools.
Many of the projects that John shared with us were design challenges that were shared publically. This reminded me of Clive Thompson’s ideas about Public Thinking, where people post questions to crowd source information. I was thinking that some of the students could easily patent their ROV designs!
For two examples John shared with us, please check out:
Salmonids in Troubled Water: http://www2.sd35.bc.ca/uconnect/salmon/OpeningPage.html
Journey to the Cariboo Gold Rush:
John’s students competed in a competition with some designs. He has had several winning teams of students over the years!
This session was very inspiring. I was excited by the ideas John shared, and how enthusiastic he is for student learning. Thank you Keith, John and Lorrie for your time, ideas, and energy.